IUKL Library
Schwab, Brian.

AI game engine programming [electronic resource] / Brian Schwab. - 2nd ed. - Boston, MA : Course Technology, Cengage Learning, c2009. - xxx, 710 p. : ill. ; 24 cm. +


Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2010.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.




Computer games--Programming.
Artificial intelligence.


Electronic books.

QA76.76.C672 / S39 2009eb
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