IUKL Library
Schwab, Brian.

AI game engine programming [electronic resource] / Brian Schwab. - Hingham, MA : Charles River Media, c2004. - xxix, 594 p. : ill. ; 23 cm.

Includes index.


Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.






Computer games--Programming.
Artificial intelligence.


Electronic books.

QA76.76.C672 / S39 2004eb

794.8/1526
The Library's homepage is at http://library.iukl.edu.my/.