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3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry.

By: Dunn, Fletcher.
Contributor(s): Parberry, Ian | ProQuest (Firm).
Material type: materialTypeLabelBookPublisher: Boca Raton : CRC Press, c2012Edition: 2nd ed.Description: xxi, 805 p. : ill. (some col.).Other title: Three-D math primer for graphics and game development.Subject(s): Computer graphics | Computer games -- Programming | Computer science -- MathematicsGenre/Form: Electronic books.DDC classification: 006.6 Online resources: Click to View Summary: "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- Provided by publisher.
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Item type Current location Collection Call number URL Copy number Status Date due Item holds
E-book E-book IUKL Library
Subscripti https://ebookcentral.proquest.com/lib/kliuc-ebooks/detail.action?docID=800971 1 Available
Total holds: 0

Includes bibliographical references.

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- Provided by publisher.

Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

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