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3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D?uvel.

By: Zerbst, Stefan.
Contributor(s): D?uvel, Oliver | ebrary, Inc.
Material type: materialTypeLabelBookSeries: Premier Press game development series: Publisher: Boston, MA : Premier Press, c2004Description: xxxii, 860 p. : ill.Other title: Three-D game engine programming | Game engine programming.Subject(s): DirectX | Computer games -- ProgrammingGenre/Form: Electronic books.DDC classification: 794.8/1536 Online resources: An electronic book accessible through the World Wide Web; click to view
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"Thomson Course Technology PTR"--T.p. verso.

Includes index.

Electronic reproduction. Palo Alto, Calif. : ebrary, 2009. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.

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