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Video game optimization [electronic resource] / Ben Garney and Eric Preisz.
by Garney, Ben | Preisz, Eric | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Course Technology, c2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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'Killer games' versus 'we will fund violence' [electronic resource] : the perception of digital games and mass media in Germany and Australia / Jens Schroeder.
by Schroeder, Jens | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Frankfurt am Main : Peter Lang, 2011Dissertation note: Dissertation--Hochschule f�ur Film und Fernsehen, 2010. Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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David Perry on game design [electronic resource] : a brainstorming toolbox / David Perry and Rusel DeMaria.
by Perry, David | DeMaria, Rusel, 1948- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Charles River Media, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Beyond game design [electronic resource] : nine steps towards creating better video games / Richard Bartle ... [et al.] ; edited by Chris Bateman.
by Bartle, Richard A | Bateman, Chris Mark | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, Mass. ; United Kingdom : Course Terchnology/Cengage Learning, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Gamestar mechanic for dummies / by Jacob Cordeiro.
by Cordeiro, Jacob [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Hoboken, New Jersey : John Wiley & Sons, 2014Copyright date: �2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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The art of videogames [electronic resource] / Grant Tavinor.
by Tavinor, Grant | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Malden, MA : Wiley-Blackwell, 2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Level up! : the guide to great video game design / Scott Rogers.
by Rogers, Scott [author.]. Edition: Second edition.Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Chichester, England : Wiley, 2014Copyright date: �2014Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Practical game development with unity and blender / Alan Thorn.
by Thorn, Alan [author.]. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Boston, Massachusetts : Cengage Learning, 2015Copyright date: �2015Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Harm and offence in media content [electronic resource] : a review of the evidence / by Andrea Millwood Hargrave and Sonia Livingstone ; with contributions from David Brake ... [et al.].
by Hargrave, Andrea Millwood | Livingstone, Sonia M | Brake, David | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Bristol, UK ; Portland, Or. : Intellect, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Millennial monsters [electronic resource] : Japanese toys and the global imagination / Anne Allison ; foreword by Gary Cross.
by Allison, Anne, 1950- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Berkeley : University of California Press, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Playing games in school : video games and simulations for primary and secondary education / edited by Atsusi "2c" Hirumi.
by Hirumi, Atsusi. Edition: First edition.Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Eugene, Oregon : International Society for Technology in Education, [2010]Copyright date: �2010Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Gamers-- in the library?! [electronic resource] : the why, what, and how of videogame tournaments for all ages / Eli Neiburger.
by Neiburger, Eli | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Chicago : American Library Association, 2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Ethnographies of the videogame [electronic resource] : gender, narrative and praxis / Helen Thornham.
by Thornham, Helen | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Farnham, Surrey, England ; Burlington, Vt. : Ashgate, c2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Newsgames [electronic resource] : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer.
by Bogost, Ian | Ferrari, Simon | Schweizer, Bobby | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Cambridge, Mass. : MIT Press, 2010Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Building Minecraft server modifications : discover how to program your own server plugins and augment your Minecraft server with Bukkit / Cody M. Sommer ; cover image by Cody M. Sommer.
by Sommer, Cody M. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham, England : Packt Publishing, 2013Copyright date: �2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Getting started with C++ audio programming for game development / David Gouveia.
by Gouveia, David. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Birmingham : Packt Publishing, [2013]Copyright date: �2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Beyond choices : the design of ethical gameplay / Miguel Sicart.
by Sicart, Miguel, 1978-. Material type: Book; Format:
available online
; Literary form:
Not fiction
Publisher: Cambridge, Massachusetts : MIT Press, [2013]Copyright date: �2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Videogames and art [electronic resource] / edited by Andy Clarke and Grethe Mitchell.
by Clarke, Andy | Mitchell, Grethe | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Bristol ; Chicago : Intellect, 2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Beginning game art in 3DS Max 8 [electronic resource] / Les Pardew.
by Pardew, Les | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Before the crash [electronic resource] : early video game history / edited by Mark J. P. Wolf.
by Wolf, Mark J. P | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Detroit : Wayne State University Press, c2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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