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Character development and storytelling for games [electronic resource] / [edited by] Sandy Doell.
by ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Course Technology, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Focus on SDL [electronic resource] / Ernest Pazera.
by Pazera, Ernest | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Cincinnati, Ohio : Premier Press, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Beginning Direct3D game programming [electronic resource] / Wolfgang F. Engel, Amir Geva.
by Engel, Wolfgang F | Geva, Amir, 1954- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Roseville, CA : Prima Tech, 2001Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Are you the king or are you the joker? [electronic resource] : play math for young children / Yeo Adrian.
by Yeo, Adrian | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hackensack, N.J. : World Scientific, c2006Other title: Play math for young children.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Focus on 3D terrain programming [electronic resource] / Trent Polack.
by Polack, Trent | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
; Audience:
General;
Publisher: Cincinnati, OH : Premier Press, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Game programming tricks of the trade [electronic resource] / Lorenzo D. Phillips, editor.
by Phillips, Lorenzo D | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Cincinnati, Ohio : Premier Press, c2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Beginning game audio programming [electronic resource] / Mason McCuskey.
by McCuskey, Mason | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, Mass. : Premier Press, a division of Course Technology, 2003Other title: Game audio programming.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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OpenGL game programming [electronic resource] / Kevin Hawkins and Dave Astle.
by Hawkins, Kevin | Astle, Dave | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
; Audience:
General;
Publisher: Roseville, CA : Prima Tech, c2001Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Game programming all in one [electronic resource] / Jonathan S. Harbour.
by Harbour, Jonathan S | ebrary, Inc. Edition: 2nd ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Physics modeling for game programmers [electronic resource] / David Conger.
by Conger, David | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Course Technology PTR, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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OpenGL ES game development [electronic resource] / Dave Astle, Dave Durnil.
by Astle, Dave | Durnil, Dave | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
; Audience:
Adult;
Publisher: Boston, MA : Thomson Course Technology, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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The OpenGL extensions guide [electronic resource] / Eric Lengyel.
by Lengyel, Eric | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Advergaming developer's guide [electronic resource] : using Macromedia Flash MX 2004 and Director MX / Rod Afshar, Duke Banerjee, Clifford Jones.
by Afshar, Rod, 1984- | Banerjee, Duke, 1979- | Jones, Clifford, 1982- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Practical Java game programming [electronic resource] / Dustin Clingman, Shawn Kendall, Syrus Mesdaghi.
by Clingman, Dustin | Kendall, Shawn | Mesdaghi, Syrus | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Programming believable characters for computer games [electronic resource] / Penny Ballie-De Byl.
by Baillie-de Byl, Penny | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, MA : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Mathematics for 3D game programming and computer graphics [electronic resource] / Eric Lengyel.
by Lengyel, Eric | ebrary, Inc. Edition: 2nd ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Game console hacking [electronic resource] : have fun while voiding your warranty / Joe Grand, Frank Thornton, Albert Yarusso.
by Grand, Joe | Thornton, Frank | Yarusso, Albert | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Nature of contents: ; Literary form:
Not fiction
Publisher: Rockland, MA : Syngress Publishing, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Special effects game programming with DirectX [electronic resource] / Mason McCuskey.
by McCuskey, Mason | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: [Indianapolis, IN?] : Premier Press, c2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Java 2 game programming [electronic resource] / Thomas Petchel.
by Petchel, Thomas | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: [Indianapolis, IN?] : Premier Press, c2001Other title: Java two game programming.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Pigskin [electronic resource] : the early years of pro football / Robert W. Peterson.
by Peterson, Robert, 1925-2006 | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: New York : Oxford University Press, 1997Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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