|
|
ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.
by Engel, Wolfgang F | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Real-time cinematography for games [electronic resource] / Brian Hawkins.
by Hawkins, Brian (Brian M.) | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Game work [electronic resource] : language, power, and computer game culture / Ken S. McAllister.
by McAllister, Ken S, 1966- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Tuscaloosa, Ala. : University of Alabama Press, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Swords & circuitry [electronic resource] : a designer's guide to computer role playing games / Neal Hallford, Jana Halford.
by Hallford, Neal | Hallford, Jana | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Roseville, CA : Prima Tech, 2001Other title: Swords and circuitry.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Beginning illustration and storyboarding for games [electronic resource] / Les Pardew.
by Pardew, Les | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, Mass. : Thomson Course Technology, c2005Other title: Illustration and storyboarding for games.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Beginning game level design [electronic resource] / John Fiel, Marc Scattergood.
by Feil, John | Scattergood, Marc | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Beginning game graphics [electronic resource] / Harry J. Evry.
by Evry, Harry J | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, Mass. : Thomson Course Technology PTR, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Game testing all in one [electronic resource] / Charles P. Schultz, Robert Bryant, Tim Langdell.
by Schultz, Charles P | Bryant, Robert [aut] | Langdell, Tim [aut] | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, Mass. : Thomson/Course Technology, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Retro game programming [electronic resource] : unleashed for the masses.
by ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology PTR, 2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Multiplayer game programming [electronic resource] / Todd Barron.
by Barron, Todd | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Roseville, CA : Prima Tech, c2001Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
The game producers handbook [electronic resource] / Dan Irish.
by Irish, Dan | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Sport, revolution and the Beijing Olympics [electronic resource] / Grant Jarvie, Dong-Jhy Hwang and Mel Brennan.
by Jarvie, Grant, 1955- | Hwang, Dong-Jhy | Brennan, Mel | ebrary, Inc. Edition: English ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: New York, NY : Berg, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Drama education with digital technology [electronic resource] / edited by Michael Anderson, John Carroll, and David Cameron.
by Anderson, Michael, 1969- | Carroll, John, Dr | Cameron, David | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: New York, NY : Continuum International Pub. Group, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Game level design [electronic resource] / Ed Byrne.
by Byrne, Edward, 1975- | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Chess metaphors [electronic resource] : artificial intelligence and the human mind / Diego Rasskin-Gutman ; translated by Deborah Klosky.
by Rasskin-Gutman, Diego | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Cambridge, MA : MIT Press, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Critical play [electronic resource] : radical game design / Mary Flanagan.
by Flanagan, Mary, 1969- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Cambridge, MA : MIT Press, 2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Videogames and art [electronic resource] / edited by Andy Clarke and Grethe Mitchell.
by Clarke, Andy | Mitchell, Grethe | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Bristol ; Chicago : Intellect, 2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Game cultures [electronic resource] : computer games as new media / Jon Dovey and Helen W. Kennedy.
by Dovey, Jon | Kennedy, Helen W | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Maidenhead, Berkshire, England ; New York, N.Y. : Open University Press, 2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Beginning game art in 3DS Max 8 [electronic resource] / Les Pardew.
by Pardew, Les | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
|
Game coding complete [electronic resource] / Mike "MrMike" McShaffry et al.
by McShaffry, Mike | ebrary, Inc. Edition: 3rd ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Charles River Media, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|