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Creating game art for 3D engines [electronic resource] / Brad Strong.
by Strong, Brad | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston : Charles River Media, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Harm and offence in media content [electronic resource] : a review of the evidence / by Andrea Millwood Hargrave and Sonia Livingstone ; with contributions from David Brake ... [et al.].
by Hargrave, Andrea Millwood | Livingstone, Sonia M | Brake, David | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Bristol, UK ; Portland, Or. : Intellect, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Millennial monsters [electronic resource] : Japanese toys and the global imagination / Anne Allison ; foreword by Gary Cross.
by Allison, Anne, 1950- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Berkeley : University of California Press, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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A casual revolution [electronic resource] : reinventing video games and their players / Jesper Juul.
by Juul, Jesper, 1970- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Cambridge, MA : MIT Press, 2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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The game asset pipeline [electronic resource] / Ben Carter.
by Carter, Ben, 1979- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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From gamer to game designer [electronic resource] : the official Far Cry 2 map editing guide / David Hutchinson.
by Hutchinson, David | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston : Course Technology/Cengage Learning, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Introduction to game development [electronic resource] / edited by Steve Rabin.
by Rabin, Steve | ebrary, Inc. Edition: 2nd ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Course Technology/Cengage Learning, 2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Beginning illustration and storyboarding for games [electronic resource] / Les Pardew.
by Pardew, Les | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, Mass. : Thomson Course Technology, c2005Other title: Illustration and storyboarding for games.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Beginning game level design [electronic resource] / John Fiel, Marc Scattergood.
by Feil, John | Scattergood, Marc | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Beginning game graphics [electronic resource] / Harry J. Evry.
by Evry, Harry J | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, Mass. : Thomson Course Technology PTR, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Game testing all in one [electronic resource] / Charles P. Schultz, Robert Bryant, Tim Langdell.
by Schultz, Charles P | Bryant, Robert [aut] | Langdell, Tim [aut] | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, Mass. : Thomson/Course Technology, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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The game producers handbook [electronic resource] / Dan Irish.
by Irish, Dan | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Game level design [electronic resource] / Ed Byrne.
by Byrne, Edward, 1975- | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Videogames and art [electronic resource] / edited by Andy Clarke and Grethe Mitchell.
by Clarke, Andy | Mitchell, Grethe | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Bristol ; Chicago : Intellect, 2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Beginning game art in 3DS Max 8 [electronic resource] / Les Pardew.
by Pardew, Les | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Gaming lives in the twenty-first century [electronic resource] : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.
by Selfe, Cynthia L, 1951- | Hawisher, Gail E | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: New York : Palgrave, 2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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The ethics of computer games [electronic resource] / Miguel Sicart.
by Sicart, Miguel, 1978- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Cambridge, Mass. : MIT Press, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Unity game development essentials [electronic resource] / Will Goldstone.
by Goldstone, Will | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham, U.K. : Packt Pub., 2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Videogames and education [electronic resource] / Harry J. Brown.
by Brown, Harry J. (Harry John), 1972- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Armonk, N.Y. : M.E. Sharpe, c2008Other title: Video games and education.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Cheating [electronic resource] : gaining advantage in videogames / Mia Consalvo.
by Consalvo, Mia, 1969- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Cambridge, Mass. : MIT Press, c2007Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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