000 | 01302nam a2200325Ia 4500 | ||
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001 | ebr10251684 | ||
003 | CaPaEBR | ||
007 | cr cn||||||||| | ||
008 | 080225s2008 mauag sb 001 0 eng d | ||
010 | _z 2008008742 | ||
020 | _z9780262033787 | ||
020 | _z026203378X | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
035 | _a(OCoLC)646764034 | ||
050 | 1 | 4 |
_aML3540.7 _b.C65 2008eb |
082 | 0 | 4 |
_a781.5/4 _222 |
100 | 1 |
_aCollins, Karen, _d1973- |
|
245 | 1 | 0 |
_aGame sound _h[electronic resource] : _ban introduction to the history, theory, and practice of video game music and sound design / _cKaren Collins. |
260 |
_aCambridge, MA : _bMIT Press, _cc2008. |
||
300 |
_ax, 200 p. : _bill., music. |
||
504 | _aIncludes bibliographical references (p. [189]-196) and index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aVideo game music _xHistory and criticism. |
|
650 | 0 |
_aMusic _xHistory and criticism. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/kliuc/Doc?id=10251684 _zAn electronic book accessible through the World Wide Web; click to view |
942 |
_2lcc _cEBK |
||
999 |
_c122806 _d122806 |