000 01302nam a2200325Ia 4500
001 ebr10251684
003 CaPaEBR
007 cr cn|||||||||
008 080225s2008 mauag sb 001 0 eng d
010 _z 2008008742
020 _z9780262033787
020 _z026203378X
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)646764034
050 1 4 _aML3540.7
_b.C65 2008eb
082 0 4 _a781.5/4
_222
100 1 _aCollins, Karen,
_d1973-
245 1 0 _aGame sound
_h[electronic resource] :
_ban introduction to the history, theory, and practice of video game music and sound design /
_cKaren Collins.
260 _aCambridge, MA :
_bMIT Press,
_cc2008.
300 _ax, 200 p. :
_bill., music.
504 _aIncludes bibliographical references (p. [189]-196) and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aVideo game music
_xHistory and criticism.
650 0 _aMusic
_xHistory and criticism.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10251684
_zAn electronic book accessible through the World Wide Web; click to view
942 _2lcc
_cEBK
999 _c122806
_d122806