000 01310nam a2200337Ia 4500
001 ebr10078514
003 CaPaEBR
007 cr cn|||||||||
008 041025s2005 maua s 000 0 eng d
010 _z 2004025334
020 _z1584503084 (alk. paper)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)70774018
050 1 4 _aQA76.76.C672
_bH375 2005eb
082 0 4 _a794.8/1526
_222
100 1 _aHawkins, Brian
_q(Brian M.)
245 1 0 _aReal-time cinematography for games
_h[electronic resource] /
_cBrian Hawkins.
260 _aHingham, Mass. :
_bCharles River Media,
_cc2005.
300 _axxiv, 326 p. :
_bill. (some col.).
490 1 _aCharles River Media Game development series
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aCinematography.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aGame development series (Charles River Media (Firm))
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10078514
_zAn electronic book accessible through the World Wide Web; click to view
942 _2lcc
_cEBK
999 _c139972
_d139972