000 | 01310nam a2200337Ia 4500 | ||
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001 | ebr10078514 | ||
003 | CaPaEBR | ||
007 | cr cn||||||||| | ||
008 | 041025s2005 maua s 000 0 eng d | ||
010 | _z 2004025334 | ||
020 | _z1584503084 (alk. paper) | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
035 | _a(OCoLC)70774018 | ||
050 | 1 | 4 |
_aQA76.76.C672 _bH375 2005eb |
082 | 0 | 4 |
_a794.8/1526 _222 |
100 | 1 |
_aHawkins, Brian _q(Brian M.) |
|
245 | 1 | 0 |
_aReal-time cinematography for games _h[electronic resource] / _cBrian Hawkins. |
260 |
_aHingham, Mass. : _bCharles River Media, _cc2005. |
||
300 |
_axxiv, 326 p. : _bill. (some col.). |
||
490 | 1 | _aCharles River Media Game development series | |
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 | _aCinematography. | |
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
830 | 0 | _aGame development series (Charles River Media (Firm)) | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/kliuc/Doc?id=10078514 _zAn electronic book accessible through the World Wide Web; click to view |
942 |
_2lcc _cEBK |
||
999 |
_c139972 _d139972 |