000 01301nam a2200349Ia 4500
001 ebr10054329
003 CaPaEBR
007 cr cn|||||||||
008 010928s2002 maua s 001 0 eng d
010 _z 2001096481
020 _z193184125X
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)559447320
050 1 4 _aQA76.76.C672
_bH36 2002eb
082 0 4 _a794.8/15265
_221
100 1 _aHarbour, Jonathan S.
245 1 0 _aMicrosoft Visual Basic game programming with DirectX
_h[electronic resource] /
_cJonathan S. Harbour.
260 _aBoston :
_bPremier Press,
_cc2002.
300 _axlviii, 1100 p. :
_bill.
490 1 _aThe Premier Press game development series
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aDirectX.
630 0 0 _aMicrosoft Visual BASIC.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aPremier Press game development series.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10054329
_zAn electronic book accessible through the World Wide Web; click to view
942 _2lcc
_cEBK
999 _c151969
_d151969