000 | 01301nam a2200349Ia 4500 | ||
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001 | ebr10054329 | ||
003 | CaPaEBR | ||
007 | cr cn||||||||| | ||
008 | 010928s2002 maua s 001 0 eng d | ||
010 | _z 2001096481 | ||
020 | _z193184125X | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
035 | _a(OCoLC)559447320 | ||
050 | 1 | 4 |
_aQA76.76.C672 _bH36 2002eb |
082 | 0 | 4 |
_a794.8/15265 _221 |
100 | 1 | _aHarbour, Jonathan S. | |
245 | 1 | 0 |
_aMicrosoft Visual Basic game programming with DirectX _h[electronic resource] / _cJonathan S. Harbour. |
260 |
_aBoston : _bPremier Press, _cc2002. |
||
300 |
_axlviii, 1100 p. : _bill. |
||
490 | 1 | _aThe Premier Press game development series | |
500 | _aIncludes index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
630 | 0 | 0 | _aDirectX. |
630 | 0 | 0 | _aMicrosoft Visual BASIC. |
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
830 | 0 | _aPremier Press game development series. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/kliuc/Doc?id=10054329 _zAn electronic book accessible through the World Wide Web; click to view |
942 |
_2lcc _cEBK |
||
999 |
_c151969 _d151969 |