000 01264nam a2200337 a 4500
001 ebr10300867
003 CaPaEBR
007 cr cn|||||||||
008 080703s2008 enka s 001 0 eng
010 _z 2008299724
015 _aGBA815403
_2bnb
016 7 _z014513730
_2Uk
020 _z9780470723104 (pbk.)
020 _z0470723106 (pbk.)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)647782726
050 1 4 _aGV1469.17.S63
_bM55 2008eb
082 0 4 _a306.4/87
_222
100 1 _aMileham, Rebecca.
245 1 0 _aPowering up
_h[electronic resource] :
_bare computer games changing our lives? /
_cRebecca Mileham.
260 _aChichester, England ;
_aHoboken, NJ :
_bWiley/Dana Centre,
_cc2008.
300 _axii, 321 p. :
_bill. (some col.).
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xSocial aspects.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10300867
_zAn electronic book accessible through the World Wide Web; click to view
942 _2lcc
_cEBK
999 _c153284
_d153284