000 01502nam a2200373 a 4500
001 ebr10415954
003 CaPaEBR
007 cr cn|||||||||
008 100205s2011 maua sb 001 0 eng d
010 _z 2010922087
020 _z1435454170 (softcover : alk. paper)
020 _z9781435454170
020 _z1436455987
020 _z9781435455986 (e-book)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)671640637
050 1 4 _aQA76.76.C672
_bH37 2011eb
100 1 _aHarbour, Jonathan S.
245 1 0 _aMulti-threaded game engine design
_h[electronic resource] /
_cJonathan S. Harbour.
260 _aBoston, Mass. :
_bCourse Technology,
_c2011.
300 _axix, 572 p. :
_bill. cm.
504 _aIncludes bibliographical references and index.
505 0 _apt. 1. An introduction to symmetric multi-processing -- pt. 2. Creating an engine for SMP experimentation -- pt. 3. SMP experiments.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2010.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xDesign.
650 0 _aThreads (Computer programs)
650 0 _aComputer graphics.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10415954
_zAn electronic book accessible through the World Wide Web; click to view
942 _2lcc
_cEBK
999 _c165708
_d165708