000 | 01502nam a2200373 a 4500 | ||
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001 | ebr10415954 | ||
003 | CaPaEBR | ||
007 | cr cn||||||||| | ||
008 | 100205s2011 maua sb 001 0 eng d | ||
010 | _z 2010922087 | ||
020 | _z1435454170 (softcover : alk. paper) | ||
020 | _z9781435454170 | ||
020 | _z1436455987 | ||
020 | _z9781435455986 (e-book) | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
035 | _a(OCoLC)671640637 | ||
050 | 1 | 4 |
_aQA76.76.C672 _bH37 2011eb |
100 | 1 | _aHarbour, Jonathan S. | |
245 | 1 | 0 |
_aMulti-threaded game engine design _h[electronic resource] / _cJonathan S. Harbour. |
260 |
_aBoston, Mass. : _bCourse Technology, _c2011. |
||
300 |
_axix, 572 p. : _bill. cm. |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _apt. 1. An introduction to symmetric multi-processing -- pt. 2. Creating an engine for SMP experimentation -- pt. 3. SMP experiments. | |
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2010. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 | _aThreads (Computer programs) | |
650 | 0 | _aComputer graphics. | |
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/kliuc/Doc?id=10415954 _zAn electronic book accessible through the World Wide Web; click to view |
942 |
_2lcc _cEBK |
||
999 |
_c165708 _d165708 |