000 | 01576nam a2200373 a 4500 | ||
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001 | ebr10565174 | ||
003 | CaPaEBR | ||
007 | cr cn||||||||| | ||
008 | 120217s2012 njuaf sb 001 0 eng d | ||
010 | _z 2012002566 | ||
020 | _z9780470597187 (pbk.) | ||
020 | _z9781118347553 (e-book) | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
035 | _a(OCoLC)777364386 | ||
050 | 1 | 4 |
_aGV1469.3 _b.G36 2012eb |
082 | 0 | 4 |
_a794.8 _223 |
245 | 0 | 0 |
_aGame invaders _h[electronic resource] : _bthe theory and understanding of computer games / _cClive Fencott ... [et al.]. |
260 |
_aHoboken, N.J. : _bIEEE Computer Society : _bIEEE : _bWiley, _cc2012. |
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300 |
_axi, 217 p., [16] leaves of plates : _bill. (some col.) |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _apt. 1. Why do people play games? -- pt. 2. What is a game?. | |
520 |
_a"Introduces a practical critical method for analyzing existing games and designing future games"-- _cProvided by publisher. |
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533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2011. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
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650 | 0 | _aComputer games. | |
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 | _aVideo games. | |
650 | 0 |
_aVideo games _xDesign. |
|
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aFencott, P. C. | |
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/kliuc/Doc?id=10565174 _zAn electronic book accessible through the World Wide Web; click to view |
942 |
_2lcc _cEBK |
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999 |
_c178429 _d178429 |