000 01914nam a22003854a 4500
001 ebr10408965
003 CaPaEBR
007 cr cn|||||||||
008 090720s2009 mnu sb s001 0 eng
010 _z 2009029170
020 _z9780816666102 (hc : alk. paper)
020 _z9780816666119 (pbk. : alk. paper)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)680620921
050 1 4 _aGV1469.34.S52
_bD94 2009eb
082 0 4 _a794.8
_222
100 1 _aDyer-Witheford, Nick,
_d1951-
245 1 0 _aGames of empire
_h[electronic resource] :
_bglobal capitalism and video games /
_cNick Dyer-Witheford and Greig de Peuter.
260 _aMinneapolis :
_bUniversity of Minnesota Press,
_cc2009.
300 _axxxv, 298 p. ;
_c22 cm.
490 1 _aElectronic mediations ;
_v29
504 _aIncludes bibliographical references and index.
505 0 _aGame engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2011.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aVideo games
_xSocial aspects.
650 0 _aVideo games
_xEconomic aspects.
650 0 _aCapitalism
_xSocial aspects.
650 0 _aImperialism
_xSocial aspects.
655 7 _aElectronic books.
_2local
700 1 _aDe Peuter, Greig.
710 2 _aebrary, Inc.
830 0 _aElectronic mediations ;
_v29.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10408965
_zAn electronic book accessible through the World Wide Web; click to view
999 _c18618
_d18618