000 01321nam a2200373 a 4500
001 ebr10589877
003 CaPaEBR
007 cr cn|||||||||
008 130207s2013 maua s 001 0 eng d
010 _z 2010928010
020 _z1435457447
020 _z9781435457447
020 _z9781435457454 (e-book)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)823045431
050 1 4 _aQA76.76.C672
_bF56 2013eb
082 0 4 _a794.816693
_223
100 1 _aFinney, Kenneth C.
245 1 0 _a3D game programming all in one
_h[electronic resource] /
_cKenneth C. Finney.
246 3 _aThree D game programming all in one
250 _a3rd ed.
260 _aBoston, Mass. :
_bCourse Technology,
_c2013.
300 _axxv, 1125 p. :
_bill.
490 0 _aCourse technology PTR
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10589877
_zAn electronic book accessible through the World Wide Web; click to view
942 _2lcc
_cEBK
999 _c189535
_d189535