000 01631nam a2200397 i 4500
001 ebr10878068
003 CaPaEBR
007 cr cn|||||||||
008 140610t20152015mauao o 001 0 eng d
020 _z9781305074705
020 _a9781305074712 (e-book)
040 _aCaPaEBR
_beng
_erda
_epn
_cCaPaEBR
050 1 4 _aQA76.76.C672
_b.T467 2015eb
082 0 4 _a794.81526
_223
100 1 _aThorn, Alan,
_eauthor.
245 1 0 _aPractical game development with unity and blender /
_cAlan Thorn.
264 1 _aBoston, Massachusetts :
_bCengage Learning,
_c2015.
264 4 _c�2015
300 _a1 online resource (353 pages) :
_billustrations, photographs
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
500 _aIncludes index.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aVideo games
_xDesign.
650 0 _aComputer graphics.
650 0 _aThree-dimensional display systems.
655 0 _aElectronic books.
776 0 8 _iPrint version:
_aThorn, Alan.
_tPractical game development with unity and blender.
_dBoston, Massachusetts : Cengage Learning, c2015
_hxviii, 334 pages
_z9781305074705
_w2014937090
797 2 _aebrary.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10878068
_zAn electronic book accessible through the World Wide Web; click to view
942 _2lcc
_cEBK
999 _c195369
_d195369