000 | 01631nam a2200397 i 4500 | ||
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001 | ebr10878068 | ||
003 | CaPaEBR | ||
007 | cr cn||||||||| | ||
008 | 140610t20152015mauao o 001 0 eng d | ||
020 | _z9781305074705 | ||
020 | _a9781305074712 (e-book) | ||
040 |
_aCaPaEBR _beng _erda _epn _cCaPaEBR |
||
050 | 1 | 4 |
_aQA76.76.C672 _b.T467 2015eb |
082 | 0 | 4 |
_a794.81526 _223 |
100 | 1 |
_aThorn, Alan, _eauthor. |
|
245 | 1 | 0 |
_aPractical game development with unity and blender / _cAlan Thorn. |
264 | 1 |
_aBoston, Massachusetts : _bCengage Learning, _c2015. |
|
264 | 4 | _c�2015 | |
300 |
_a1 online resource (353 pages) : _billustrations, photographs |
||
336 |
_atext _2rdacontent |
||
337 |
_acomputer _2rdamedia |
||
338 |
_aonline resource _2rdacarrier |
||
500 | _aIncludes index. | ||
588 | _aDescription based on print version record. | ||
590 | _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 |
_aVideo games _xDesign. |
|
650 | 0 | _aComputer graphics. | |
650 | 0 | _aThree-dimensional display systems. | |
655 | 0 | _aElectronic books. | |
776 | 0 | 8 |
_iPrint version: _aThorn, Alan. _tPractical game development with unity and blender. _dBoston, Massachusetts : Cengage Learning, c2015 _hxviii, 334 pages _z9781305074705 _w2014937090 |
797 | 2 | _aebrary. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/kliuc/Doc?id=10878068 _zAn electronic book accessible through the World Wide Web; click to view |
942 |
_2lcc _cEBK |
||
999 |
_c195369 _d195369 |