000 01271nam a22003614a 4500
001 ebr10160994
003 CaPaEBR
007 cr cn|||||||||
008 050624s2006 maua s 001 0 eng d
010 _z 2005929823
020 _z1592009085
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)560279048
050 1 4 _aQA76.76.C672
_bP3746 2006eb
082 0 4 _a794.8/1536
_222
100 1 _aPardew, Les.
245 1 0 _aBeginning game art in 3DS Max 8
_h[electronic resource] /
_cLes Pardew.
260 _aBoston, MA :
_bThomson Course Technology,
_cc2006.
300 _axii, 353 p. :
_bill.
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _a3ds max (Computer file)
650 0 _aComputer animation.
650 0 _aComputer art.
650 0 _aComputer games
_xDesign.
650 0 _aComputer graphics.
650 0 _aVideo games
_xDesign.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10160994
_zAn electronic book accessible through the World Wide Web; click to view
942 _2lcc
_cEBK
999 _c218846
_d218846