000 03408nam a2200421 a 4500
001 EBC989126
003 MiAaPQ
007 cr cn|||||||||
008 120613s2012 enka sb 001 0 eng d
010 _z 2012024343
020 _z9781107024601 (hardback)
020 _z9781107690912 (pbk.)
020 _z9781139554862 (e-book)
035 _a(MiAaPQ)EBC989126
035 _a(Au-PeEL)EBL989126
035 _a(CaPaEBR)ebr10621716
035 _a(CaONFJC)MIL405869
035 _a(OCoLC)818859088
040 _aMiAaPQ
_cMiAaPQ
_dMiAaPQ
050 4 _aQA95
_b.W438 2012
082 0 4 _a510
_223
100 1 _aWells, D. G.
_q(David G.)
245 1 0 _aGames and mathematics
_h[electronic resource] :
_bsubtle connections /
_cDavid Wells.
260 _aCambridge [England] ;
_aNew York :
_bCambridge University Press,
_c2012.
300 _ax, 246 p. :
_bill.
504 _aIncludes bibliographical references and index.
505 8 _aMachine generated contents note: Introduction; Part I. Mathematical recreations and abstract games: 1. Recreations from Euler to Lucas; 2. Four abstract games; 3. Mathematics and games: mysterious connections; 4. Why chess is not mathematics; 5. Proving versus checking; Part II. Mathematics: game-like, scientific and perceptual: 6. Game-like mathematics; 7. Euclid and the rules of his geometrical game; 8. New concepts and new objects; 9. Convergent and divergent series; 10. Mathematics becomes game-like; 11. Maths as science; 12. Numbers and sequences; 13. Computers and mathematics; 14. Mathematics and the sciences; 15. Minimum paths from Heron to Feynmann; 16. The foundations: perception, imagination and insight; 17. Structure; 18. Hidden structure, common structure; 19. Mathematics and beauty; 20. Origins: formality in the everyday world; Bibliography; Index.
520 _a"The appeal of games and puzzles is timeless and universal. In this unique book, David Wells explores the fascinating connections between games and mathematics, proving that mathematics is not just about tedious calculation but imagination, insight and intuition. The first part of the book introduces games, puzzles and mathematical recreations, including the Tower of Hanoi, knight tours on a chessboard, Nine Men's Morris and more. The second part explains how thinking about playing games can mirror the thinking of a mathematician, using scientific investigation, tactics and strategy, and sharp observation. Finally the author considers game-like features found in a wide range of human behaviours, illuminating the role of mathematics and helping to explain why it exists at all. This thought-provoking book is perfect for anyone with a thirst for mathematics and its hidden beauty; a good high school grounding in mathematics is all the background that's required, and the puzzles and games will suit pupils from 14 years"--
_cProvided by publisher.
533 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aGames
_xMathematical models.
650 0 _aMathematical recreations.
650 0 _aMathematics
_xPsychological aspects.
655 4 _aElectronic books.
710 2 _aProQuest (Firm)
856 4 0 _uhttps://ebookcentral.proquest.com/lib/kliuc-ebooks/detail.action?docID=989126
_zClick to View
942 _2lcc
_cEBK
999 _c274077
_d274077