000 01667nam a2200409 i 4500
001 EBC5721595
003 MiAaPQ
007 cr cnu||||||||
008 190315s2019 ne o 000 0 eng d
020 _z9789463728119
020 _a9789048544844 (e-book)
035 _a(MiAaPQ)EBC5721595
035 _a(Au-PeEL)EBL5721595
035 _a(OCoLC)1089126182
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
050 4 _aQA269
_b.G364 2019
082 0 _a519.3
_223
245 0 0 _aGames and game-playing in European art and literature, 16th-17th centuries /
_cedited by Robin O'Bryan.
264 1 _aAmsterdam :
_bAmsterdam University Press,
_c[2019]
264 4 _c�2019
300 _a1 online resource (285 pages).
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aCultures of Play, 1300-1700
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aGame theory.
655 4 _aElectronic books.
700 1 _aO'Bryan, Robin,
_eeditor.
776 0 8 _iPrint version:
_tGames and game-playing in European art and literature, 16th-17th centuries.
_dAmsterdam : Amsterdam University Press, c2019
_h285 pages
_kCultures of Play, 1300-1700
_z9789463728119
797 2 _aProQuest (Firm)
830 0 _aCultures of play, 1300-1700.
856 4 0 _uhttps://ebookcentral.proquest.com/lib/kliuc-ebooks/detail.action?docID=5721595
_zClick to View
942 _2lcc
_cEBK
999 _c306243
_d306243