000 01391nam a2200373 a 4500
001 ebr10228221
003 CaPaEBR
007 cr cn|||||||||
008 081014s2008 maua s 001 0 eng d
010 _z 2007933886
020 _z9781584505488
020 _z9781584506041
020 _z1584505486
020 _z1584506040 (eISBN)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)646744452
050 1 4 _aQA76.76.C672
_bS77 2008eb
100 1 _aStrong, Brad.
245 1 0 _aCreating game art for 3D engines
_h[electronic resource] /
_cBrad Strong.
260 _aBoston :
_bCharles River Media,
_c2008.
300 _axxii, 313 p. :
_bcol. ill. ;
_c24 cm.
490 1 _aGame development series (Charles River Media (Firm))
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2011.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
650 0 _aComputer games
_xDesign.
650 0 _aVideo games
_xDesign.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aGame development series (Charles River Media (Firm))
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10228221
_zAn electronic book accessible through the World Wide Web; click to view
999 _c45762
_d45762