000 01396nam a2200337 a 4500
001 ebr10231524
003 CaPaEBR
007 cr cn|||||||||
008 060508s2007 maua s 001 0 eng d
010 _z 2006927128
020 _z1598632892 (pbk.)
020 _z9781598632897 (pbk.)
020 _z9781598637809
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)646750606
050 1 4 _aQA76.76.C672
_bH355 2007eb
082 0 4 _a794.8/15265
_221
100 1 _aHarbour, Jonathan S.
245 1 0 _aGame programming all in one
_h[electronic resource] /
_cJonathan S. Harbour.
250 _a3rd ed.
260 _aBoston, Mass. :
_bThomson Course Technology,
_cc2007.
300 _a803 p. :
_bill. ;
_c23 cm.
500 _aIncludes index.
505 0 _apt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10231524
_zAn electronic book accessible through the World Wide Web; click to view
999 _c46928
_d46928