000 | 01396nam a2200337 a 4500 | ||
---|---|---|---|
001 | ebr10231524 | ||
003 | CaPaEBR | ||
007 | cr cn||||||||| | ||
008 | 060508s2007 maua s 001 0 eng d | ||
010 | _z 2006927128 | ||
020 | _z1598632892 (pbk.) | ||
020 | _z9781598632897 (pbk.) | ||
020 | _z9781598637809 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
035 | _a(OCoLC)646750606 | ||
050 | 1 | 4 |
_aQA76.76.C672 _bH355 2007eb |
082 | 0 | 4 |
_a794.8/15265 _221 |
100 | 1 | _aHarbour, Jonathan S. | |
245 | 1 | 0 |
_aGame programming all in one _h[electronic resource] / _cJonathan S. Harbour. |
250 | _a3rd ed. | ||
260 |
_aBoston, Mass. : _bThomson Course Technology, _cc2007. |
||
300 |
_a803 p. : _bill. ; _c23 cm. |
||
500 | _aIncludes index. | ||
505 | 0 | _apt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices. | |
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/kliuc/Doc?id=10231524 _zAn electronic book accessible through the World Wide Web; click to view |
999 |
_c46928 _d46928 |