000 01511nam a2200349 a 4500
001 ebr10370132
003 CaPaEBR
007 cr cn|||||||||
008 100331s2011 maua s 001 0 eng d
010 _z 2009933299
020 _z1435454383
020 _z1435455835 (e-book)
020 _z9781435454385
020 _z9781435455832 (e-book)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)608489633
050 1 4 _aQA76.76.C672
_bF67 2011eb
100 1 _aFord, Jerry Lee.
245 1 0 _aXNA 3.1 game development for teens
_h[electronic resource] :
_bgame development on the PC, Xbox 360, and Zune player /
_cJerry Lee Ford, Jr.
260 _aBoston :
_bCourse Technology,
_c2011.
300 _axvii, 284 p. :
_bill.
500 _aIncludes index.
505 0 _apt. 1. XNA development basics -- pt. 2. Learning how to program with visual C# studio express 2008 -- pt. 3. Game development basics -- pt. 4. Building games for the PC, Xbox 360, and Zune -- pt. 5. Appendices.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2010.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aMicrosoft XNA (Computer file)
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10370132
_zAn electronic book accessible through the World Wide Web; click to view
999 _c47075
_d47075