000 | 01393nam a2200373Ia 4500 | ||
---|---|---|---|
001 | ebr10063412 | ||
003 | CaPaEBR | ||
007 | cr cn||||||||| | ||
008 | 040806s2004 maua s 001 0 eng d | ||
010 | _z 2004090737 | ||
020 | _z1592003516 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
035 | _a(OCoLC)646720113 | ||
050 | 1 | 4 |
_aQA76.76.C672 _bZ47 2004eb |
082 | 0 | 4 |
_a794.8/1536 _222 |
100 | 1 | _aZerbst, Stefan. | |
245 | 1 | 0 |
_a3D game engine programming _h[electronic resource] / _cStefan Zerbst with Oliver D?uvel. |
246 | 3 | _aThree-D game engine programming | |
246 | 3 | 0 | _aGame engine programming |
260 |
_aBoston, MA : _bPremier Press, _cc2004. |
||
300 |
_axxxii, 860 p. : _bill. |
||
490 | 1 | _aPremier Press game development books | |
500 | _a"Thomson Course Technology PTR"--T.p. verso. | ||
500 | _aIncludes index. | ||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
630 | 0 | 0 | _aDirectX. |
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aD?uvel, Oliver. | |
710 | 2 | _aebrary, Inc. | |
830 | 0 | _aPremier Press game development series. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/kliuc/Doc?id=10063412 _zAn electronic book accessible through the World Wide Web; click to view |
999 |
_c54793 _d54793 |