000 01393nam a2200373Ia 4500
001 ebr10063412
003 CaPaEBR
007 cr cn|||||||||
008 040806s2004 maua s 001 0 eng d
010 _z 2004090737
020 _z1592003516
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)646720113
050 1 4 _aQA76.76.C672
_bZ47 2004eb
082 0 4 _a794.8/1536
_222
100 1 _aZerbst, Stefan.
245 1 0 _a3D game engine programming
_h[electronic resource] /
_cStefan Zerbst with Oliver D?uvel.
246 3 _aThree-D game engine programming
246 3 0 _aGame engine programming
260 _aBoston, MA :
_bPremier Press,
_cc2004.
300 _axxxii, 860 p. :
_bill.
490 1 _aPremier Press game development books
500 _a"Thomson Course Technology PTR"--T.p. verso.
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aDirectX.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
700 1 _aD?uvel, Oliver.
710 2 _aebrary, Inc.
830 0 _aPremier Press game development series.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10063412
_zAn electronic book accessible through the World Wide Web; click to view
999 _c54793
_d54793