000 | 01063nam a2200277Ia 4500 | ||
---|---|---|---|
001 | ebr10063423 | ||
003 | CaPaEBR | ||
007 | cr cn||||||||| | ||
008 | 031120s2004 maua s 000 0 eng d | ||
010 | _z 2003115725 | ||
020 | _z1592003532 | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
035 | _a(OCoLC)646720124 | ||
050 | 1 | 4 |
_aQA76.76.C672 _bC43 2004eb |
082 | 0 | 4 |
_a794.81526 _222 |
245 | 0 | 0 |
_aCharacter development and storytelling for games _h[electronic resource] / _c[edited by] Sandy Doell. |
260 |
_aBoston, MA : _bCourse Technology, _c2004. |
||
300 |
_axiv, 474 p. : _bill. |
||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 | _aComputer graphics. | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/kliuc/Doc?id=10063423 _zAn electronic book accessible through the World Wide Web; click to view |
999 |
_c55214 _d55214 |