000 01104nam a2200301Ia 4500
001 ebr10065762
003 CaPaEBR
007 cr cn|||||||||
008 041020s2004 maua es 000 0 eng d
010 _z 2003098919
020 _z1592003702 (pbk.)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)646722273
050 1 4 _aQA76.76.C672
_bA78 2004eb
082 0 4 _a794.8151
_222
100 1 _aAstle, Dave.
245 1 0 _aOpenGL ES game development
_h[electronic resource] /
_cDave Astle, Dave Durnil.
260 _aBoston, MA :
_bThomson Course Technology,
_cc2004.
300 _axxi, 293 p. :
_bill.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aOpenGL.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
700 1 _aDurnil, Dave.
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10065762
_zAn electronic book accessible through the World Wide Web; click to view
999 _c56249
_d56249