000 | 01104nam a2200301Ia 4500 | ||
---|---|---|---|
001 | ebr10065762 | ||
003 | CaPaEBR | ||
007 | cr cn||||||||| | ||
008 | 041020s2004 maua es 000 0 eng d | ||
010 | _z 2003098919 | ||
020 | _z1592003702 (pbk.) | ||
040 |
_aCaPaEBR _cCaPaEBR |
||
035 | _a(OCoLC)646722273 | ||
050 | 1 | 4 |
_aQA76.76.C672 _bA78 2004eb |
082 | 0 | 4 |
_a794.8151 _222 |
100 | 1 | _aAstle, Dave. | |
245 | 1 | 0 |
_aOpenGL ES game development _h[electronic resource] / _cDave Astle, Dave Durnil. |
260 |
_aBoston, MA : _bThomson Course Technology, _cc2004. |
||
300 |
_axxi, 293 p. : _bill. |
||
533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
630 | 0 | 0 | _aOpenGL. |
650 | 0 |
_aComputer games _xProgramming. |
|
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aDurnil, Dave. | |
710 | 2 | _aebrary, Inc. | |
856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/kliuc/Doc?id=10065762 _zAn electronic book accessible through the World Wide Web; click to view |
999 |
_c56249 _d56249 |