000 01300nam a2200337Ia 4500
001 ebr10053633
003 CaPaEBR
007 cr cn|||||||||
008 040105s2003 enka s 001 0 eng d
010 _z 2002111226
015 _aGBA2-W2406
020 _z1931841942 (pbk.)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)647328156
050 1 4 _aQA76.9.D35
_bP46 2003eb
082 0 4 _a005.73
_222
100 1 _aPenton, Ron.
245 1 0 _aData structures for game programmers
_h[electronic resource] /
_cRon Penton.
260 _aRocklin, Calif. :
_bPremier ;
_a[London :
_bPearson Education] [distributor],
_cc2003.
300 _axli, 930 p. :
_bill.
490 1 _aThe Premier Press game development series
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aData structures (Computer science)
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aPremier Press game development series.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10053633
_zAn electronic book accessible through the World Wide Web; click to view
999 _c75164
_d75164