000 01088nam a2200289Ia 4500
001 ebr10053624
003 CaPaEBR
007 cr cn|||||||||
008 040409s2004 maua s 001 0 eng d
020 _z1592003508
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)647328099
050 1 4 _aT385
_b.F73 2004eb
082 0 4 _a794.815265
_222
100 1 _aFranson, David.
245 1 4 _aThe dark side of game texturing
_h[electronic resource] /
_cDavid Franson.
260 _aBoston, MA :
_bThomson Course Technology/Premier Press,
_cc2004.
300 _axvi, 197 p. :
_bcol. ill.
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xDesign.
650 0 _aComputer graphics.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/kliuc/Doc?id=10053624
_zAn electronic book accessible through the World Wide Web; click to view
999 _c76984
_d76984