Snook, Greg
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Real-time three D terrain engines using C++ and and DirectX 9 Gregory Snook. - 1st ed. - Hingham, Mass. : Charles River Media, c2003. - xxi, 374 p. : ill. ; 24 cm. - Game development series . - Prima Tech's game development. .
Includes bibliographical references and index.
Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.
Direct3D.
C++ (Computer program language)
Computer games--Programming.
Three-dimensional display systems.
Electronic books.
QA76.76.C672 / S64 2003eb
794.8/16693
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Real-time three D terrain engines using C++ and and DirectX 9 Gregory Snook. - 1st ed. - Hingham, Mass. : Charles River Media, c2003. - xxi, 374 p. : ill. ; 24 cm. - Game development series . - Prima Tech's game development. .
Includes bibliographical references and index.
Electronic reproduction.
Palo Alto, Calif. :
ebrary,
2009.
Available via World Wide Web.
Access may be limited to ebrary affiliated libraries.
Direct3D.
C++ (Computer program language)
Computer games--Programming.
Three-dimensional display systems.
Electronic books.
QA76.76.C672 / S64 2003eb
794.8/16693