IUKL Library

Real-time 3D terrain engines using C++ and and DirectX 9 (Record no. 54292)

000 -LEADER
fixed length control field 01461nam a22003734a 4500
001 - CONTROL NUMBER
control field ebr10061206
003 - CONTROL NUMBER IDENTIFIER
control field CaPaEBR
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn|||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 030408s2003 maua sb 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
Canceled/invalid LC control number 2003008198
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 1584502045
040 ## - CATALOGING SOURCE
Original cataloging agency CaPaEBR
Transcribing agency CaPaEBR
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)646719513
050 14 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number S64 2003eb
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/16693
Edition number 21
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Snook, Greg
Fuller form of name (Gregory)
245 10 - TITLE STATEMENT
Title Real-time 3D terrain engines using C++ and and DirectX 9
Medium [electronic resource] /
Statement of responsibility, etc Gregory Snook.
246 3# - VARYING FORM OF TITLE
Title proper/short title Real-time three D terrain engines using C++ and and DirectX 9
250 ## - EDITION STATEMENT
Edition statement 1st ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Hingham, Mass. :
Name of publisher, distributor, etc Charles River Media,
Date of publication, distribution, etc c2003.
300 ## - PHYSICAL DESCRIPTION
Extent xxi, 374 p. :
Other physical details ill. ;
Dimensions 24 cm.
490 1# - SERIES STATEMENT
Series statement Game development series
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
533 ## - REPRODUCTION NOTE
Type of reproduction Electronic reproduction.
Place of reproduction Palo Alto, Calif. :
Agency responsible for reproduction ebrary,
Date of reproduction 2009.
Note about reproduction Available via World Wide Web.
-- Access may be limited to ebrary affiliated libraries.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Direct3D.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C++ (Computer program language)
Topical term or geographic name as entry element Computer games
General subdivision Programming.
Topical term or geographic name as entry element Three-dimensional display systems.
655 #7 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
Source of term local
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element ebrary, Inc.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Prima Tech's game development.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://site.ebrary.com/lib/kliuc/Doc?id=10061206
Public note An electronic book accessible through the World Wide Web; click to view

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