IUKL Library

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Awesome 3D game development [electronic resource] : no programming required / Clayton E. Crooks II.

by Crooks, Clayton E | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2004Other title: 3D game development, no programming required.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Quick teambuilding activities for busy managers [electronic resource] : 50 exercises that get results in just 15 minutes / Brian Cole Miller.

by Miller, Brian Cole, 1956- | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: New York : AMACOM, c2004Other title: Team building activities for busy managers.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
At play in Belfast [electronic resource] : children's folklore and identities in Northern Ireland / Donna M. Lanclos.

by Lanclos, Donna M, 1970- | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: New Brunswick, N.J. : Rutgers University Press, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
More than a game [electronic resource] : the computer game as fictional form / Barry Atkins.

by Atkins, Barry | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Manchester : Manchester University Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Emperors and gladiators [electronic resource] / Thomas Wiedemann.

by Wiedemann, Thomas E. J | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: London ; New York : Routledge, 1992Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Emotion notions [electronic resource] : modeling personality in game character AI / Erik Henry Vick.

by Vick, Erik Henry | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston, MA : Course Technology, PTR/CRM, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
The complete guide to simulations and serious games [electronic resource] : how the most valuable content will be created in the age beyond Gutenberg to Google / Clark Aldrich.

by Aldrich, Clark, 1967- | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: San Francisco : Pfeiffer, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Gender inclusive game design [electronic resource] : expanding the market / Sheri Graner Ray.

by Graner Ray, Sheri | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
C++ for game programmers [electronic resource] / Noel Llopis.

by Llopis, Noel | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Secrets of the game business [electronic resource] / edited by Fran?cois Dominic Laram?ee.

by Laram?ee, Fran?cois Dominic | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Introduction to level design for PC games [electronic resource] / Andy Clayton.

by Clayton, Andrew Charles, 1956- | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2003Other title: level design for PC games.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.

by Snook, Greg (Gregory) | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2003Other title: Real-time three D terrain engines using C++ and and DirectX 9.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Massively multiplayer game development [electronic resource] / edited by Thor Alexander.

by Alexander, Thor, 1968- | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
The gmax handbook [electronic resource] / Clayton E. Crooks II.

by Crooks, Clayton E | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Macromedia Flash MX 2004 game development [electronic resource] / Glen Rhodes.

by Rhodes, Glen | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hingham, MA : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Game programming with Python [electronic resource] / Sean Riley.

by Riley, Sean | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Game programming golden rules [electronic resource] / Martin Brownlow.

by Brownlow, Martin | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Virtual world design and creation for teens [electronic resource] / Charles R. Hardnett.

by Hardnett, Charles R | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction ; Audience: Juvenile; Publisher: Clifton Park, N.Y. : London : Delmar ; Cengage Learning [distributor], 2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
3D game engine programming [electronic resource] / Stefan Zerbst with Oliver D?uvel.

by Zerbst, Stefan | D?uvel, Oliver | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston, MA : Premier Press, c2004Other title: Three-D game engine programming | Game engine programming.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Programming role playing games with directx, 2nd edition [electronic resource] / Jim Adams.

by Adams, Jim | ebrary, Inc.

Edition: 2nd ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston, MA : Premier Press, a division of Course Technology, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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