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Ultimate game programming with DirectX [electronic resource] / Allen Sherrod.
by Sherrod, Allen | ebrary, Inc. Edition: 2nd ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston : Charles River Media/Course Technology, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Fundamentals of network game development [electronic resource] / Guy W. Lecky-Thompson.
by Lecky-Thompson, Guy W | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Course Technology/Cengage Learning, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Getting started with Game Maker [electronic resource] / Jerry Lee Ford, Jr.
by Ford, Jerry Lee | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Course Technology Cengage Learning, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Collaborative online game creation [electronic resource] / Nanu Swamy and Naveena Aswadhati.
by Swamy, Nanu | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Charles River Media/Course Technology Cengage Learning, 2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Advanced 3D game programming all in one [electronic resource] / Kenneth C. Finney.
by Finney, Kenneth C | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology PTR, 2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Serious games [electronic resource] : games that educate, train, and inform / David R. Michael and Sande Chen.
by Michael, David R | Chen, Sande | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology PTR, 2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Beyond reality [electronic resource] : a guide to alternate reality gaming / John W. Gosney.
by Gosney, John | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology PTR, 2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Communities of play [electronic resource] : emergent cultures in multiplayer games and virtual worlds / Celia Pearce and Artemesia.
by Pearce, Celia | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Cambridge, MA : MIT Press, c2009Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Learning ShiVa3D game development [electronic resource] : get a grip on the ShiVa3D mobile game development with this step-by-step, hands-on tutorial / Wade Tracy.
by Tracy, Wade | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birminghan, UK : Packt Pub., 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Marmalade SDK mobile game development essentials [electronic resource] : get to grips with the Marmalade SDK to develop games for a wide range of mobile devices, including iOS, Android, and more / Sean Scaplehorn.
by Scaplehorn, Sean | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birminghan, UK : Packt Pub., 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Box2D for Flash games [electronic resource] : create amazing and realistic physics-based Flash games using Box2D / Emanuele Feronato.
by Feronato, Emanuele | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Birmingham, UK : Packt Pub., 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Android game programming for dummies [electronic resource] / by Derek James.
by James, Derek | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hoboken, N.J. : John Wiley and Sons, c2013Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Porn & pong [electronic resource] : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture / by Damon Brown.
by Brown, Damon | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Port Townsend, WA : Feral House, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Game and graphics programming for iOS and Android with OpenGL ES 2.0 [electronic resource] / Romain Marucchi-Foino.
by Marucchi-Foino, Romain | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Chichester, U.K. : J. Wiley & Sons., Inc., 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Engineering principles of combat modeling and distributed simulation [electronic resource] / edited by Andreas Tolk.
by Tolk, Andreas | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hoboken : Wiley, 2012Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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A theory of fun for game design [electronic resource] / by Raph Koster.
by Koster, Raph | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Scottsdale, AZ : Paraglyph Press, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Patterns in game design [electronic resource] / Staffan Bjork, Jussi Holopainen.
by Bjork, Staffan | Holopainen, Jussi | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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ShaderX3 [electronic resource] : advanced rendering with DirectX and OpenGL / edited by Wolfgang Engel.
by Engel, Wolfgang F | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Real-time cinematography for games [electronic resource] / Brian Hawkins.
by Hawkins, Brian (Brian M.) | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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Swords & circuitry [electronic resource] : a designer's guide to computer role playing games / Neal Hallford, Jana Halford.
by Hallford, Neal | Hallford, Jana | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Roseville, CA : Prima Tech, 2001Other title: Swords and circuitry.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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