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Developing serious games [electronic resource] / Bryan Bergeron.
by Bergeron, Bryan P | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Awesome game creation [electronic resource] : no programming required / Jason Darby.
by Darby, Jason, 1972- | Ahearn, Luke. Awesome game creation | ebrary, Inc. Edition: 3rd ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, Mass. : Charles River Media, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Creating game art for 3D engines [electronic resource] / Brad Strong.
by Strong, Brad | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston : Charles River Media, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Awesome 3D game development [electronic resource] : no programming required / Clayton E. Crooks II.
by Crooks, Clayton E | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2004Other title: 3D game development, no programming required.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Secrets of the game business [electronic resource] / edited by Fran?cois Dominic Laram?ee.
by Laram?ee, Fran?cois Dominic | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Macromedia Flash MX 2004 game development [electronic resource] / Glen Rhodes.
by Rhodes, Glen | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, MA : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Game programming with Python [electronic resource] / Sean Riley.
by Riley, Sean | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Advergaming developer's guide [electronic resource] : using Macromedia Flash MX 2004 and Director MX / Rod Afshar, Duke Banerjee, Clifford Jones.
by Afshar, Rod, 1984- | Banerjee, Duke, 1979- | Jones, Clifford, 1982- | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Practical Java game programming [electronic resource] / Dustin Clingman, Shawn Kendall, Syrus Mesdaghi.
by Clingman, Dustin | Kendall, Shawn | Mesdaghi, Syrus | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Programming believable characters for computer games [electronic resource] / Penny Ballie-De Byl.
by Baillie-de Byl, Penny | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, MA : Charles River Media, c2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Patterns in game design [electronic resource] / Staffan Bjork, Jussi Holopainen.
by Bjork, Staffan | Holopainen, Jussi | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Real-time cinematography for games [electronic resource] / Brian Hawkins.
by Hawkins, Brian (Brian M.) | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Game level design [electronic resource] / Ed Byrne.
by Byrne, Edward, 1975- | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
|
|
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Developing serious games [electronic resource] / Bryan Bergeron.
by Bergeron, Bryan P | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2006Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
|
|
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Awesome game creation [electronic resource] : no programming required / Jason Darby.
by Darby, Jason, 1972- | Ahearn, Luke. Awesome game creation | ebrary, Inc. Edition: 3rd ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston, Mass. : Charles River Media, c2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
|
|
|
Creating game art for 3D engines [electronic resource] / Brad Strong.
by Strong, Brad | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Boston : Charles River Media, 2008Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
|
|
|
Patterns in game design [electronic resource] / Staffan Bjork, Jussi Holopainen.
by Bjork, Staffan | Holopainen, Jussi | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
|
|
|
Real-time cinematography for games [electronic resource] / Brian Hawkins.
by Hawkins, Brian (Brian M.) | ebrary, Inc. Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
|
|
|
Game level design [electronic resource] / Ed Byrne.
by Byrne, Edward, 1975- | ebrary, Inc. Edition: 1st ed.Material type: Book; Format:
electronic
available online
; Literary form:
Not fiction
Publisher: Hingham, Mass. : Charles River Media, c2005Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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