IUKL Library

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C# game programming [electronic resource] : for serious game creation / Daniel Schuller; [edited by Emi Smith].

by Schuller, Daniel | Smith, Emi | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston, Mass. : Cengage Learning, 2011Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
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Real-time 3D terrain engines using C++ and and DirectX 9 [electronic resource] / Gregory Snook.

by Snook, Greg (Gregory) | ebrary, Inc.

Edition: 1st ed.Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Hingham, Mass. : Charles River Media, c2003Other title: Real-time three D terrain engines using C++ and and DirectX 9.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Beginning Direct3D game programming [electronic resource] / Wolfgang F. Engel, Amir Geva.

by Engel, Wolfgang F | Geva, Amir, 1954- | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Roseville, CA : Prima Tech, 2001Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Swords & circuitry [electronic resource] : a designer's guide to computer role playing games / Neal Hallford, Jana Halford.

by Hallford, Neal | Hallford, Jana | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Roseville, CA : Prima Tech, 2001Other title: Swords and circuitry.Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Multiplayer game programming [electronic resource] / Todd Barron.

by Barron, Todd | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Roseville, CA : Prima Tech, c2001Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Game programming for teens [electronic resource] / Maneesh Sethi.

by Sethi, Maneesh | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Indianapolis, IN : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt.

by Gutschmidt, Tom | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
MUD game programming [electronic resource] / Ron Penton.

by Penton, Ron | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Macromedia Flash MX 2004 game programming [electronic resource] / Craig S. Murray; Justin Everett-Church.

by Murray, Craig S | Everett-Church, Justin | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
AI techniques for game programmers [electronic resource] / Mat Buckland.

by Buckland, Mat | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, 2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Beginning c++ game programming [electronic resource] / [edited by] Mitzi Koontz.

by Koontz, Mitzi | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: No items available
Swords & circuitry [electronic resource] : a designer's guide to computer role playing games / Neal Hallford, Jana Halford.

by Hallford, Neal | Hallford, Jana | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Roseville, CA : Prima Tech, 2001Other title: Swords and circuitry.Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
Multiplayer game programming [electronic resource] / Todd Barron.

by Barron, Todd | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Roseville, CA : Prima Tech, c2001Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
Game programming for teens [electronic resource] / Maneesh Sethi.

by Sethi, Maneesh | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Indianapolis, IN : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
Game programming with Python, Lua, and Ruby [electronic resource] / Tom Gutschmidt.

by Gutschmidt, Tom | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
MUD game programming [electronic resource] / Ron Penton.

by Penton, Ron | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
Macromedia Flash MX 2004 game programming [electronic resource] / Craig S. Murray; Justin Everett-Church.

by Murray, Craig S | Everett-Church, Justin | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, 2003Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
AI techniques for game programmers [electronic resource] / Mat Buckland.

by Buckland, Mat | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, 2002Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
Beginning c++ game programming [electronic resource] / [edited by] Mitzi Koontz.

by Koontz, Mitzi | ebrary, Inc.

Material type: book Book; Format: electronic available online remote; Literary form: Not fiction Publisher: Boston : Premier Press, 2004Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
The black art of multiplatform game programming / Jazon Yamamoto ; foreword by Andr�e Lamothe.

by Yamamoto, Jazon [author.].

Edition: First edition.Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: �2015Online access: An electronic book accessible through the World Wide Web; click to view Availability: Items available for loan: IUKL Library (1).
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